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Wgl 3dfx gamma control
Wgl 3dfx gamma control












It or any components may not be reproduced, repub-lished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos Group. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc.

  • Profiles and Deprecated Features of OpenGL 3.0Ī Specification(Version 3.0 -August 11, 2008)Įditor (version 1.1): Chris Frazie r Editor (versions 1.2-3.0): Jon Leec h Editor (version 2.0): Pat Brow nĬopyright � 2006-2008 The Khronos Group Inc.
  • Format COMPRESSED_SIGNED_RG_RGTC2COMPRESSED_SIGNED_RG_RGTC2.
  • Format COMPRESSED_RG_RGTC2COMPRESSED_RG_RGTC2.
  • Format COMPRESSED_SIGNED_RED_RGTC1COMPRESSED_SIGNED_RED_RGTC1.
  • Format COMPRESSED_RED_RGTC1COMPRESSED_RED_RGTC1.
  • Mapping between Pixel and Element in Attached Image.
  • Effects of Framebuffer State on Framebuffer Dependent Values.
  • Rendering When an Image of a Bound Texture Object is Also Attached to the Framebuffer.
  • wgl 3dfx gamma control

    Attaching Images to Framebuffer Objects.Binding and Managing Framebuffer Objects.Writing to the Stencil or Depth/Stencil Buffers.Additional Multisample Fragment Operations.Per-Fragment Operations and the Framebuffer.Shared Exponent Texture Color Conversion.Texture Environments and Texture Functions.Alternate Texture Image Specification Commands.Pixel Rectangle Multisample Rasterization.Pixel Storage Modes and Pixel Buffer Objects.Options Controlling Polygon Rasterization.

    wgl 3dfx gamma control

    Discarding Primitives Before Rasterization.














    Wgl 3dfx gamma control