

There are many varieties of sapient supernatural species, although only humans are a playable option (who in turn gain different starting skills based on their background). It adopts plenty of classic tropes, from the 6 ability scores to saving throws, although its classes, magic, weapons, monsters, and more take on the trappings of African folklore and legends. Spears of the Dawn derives its ruleset from Stars Without Number, another retroclone designed by Kevin Crawford, which in turn derives inspiration from the Frank Mentzer-written version of Basic Dungeons & Dragons. The setting's about as "advanced" as most D&D settings are. There are definitely lots of ruins to explore and tiny isolated villages, but there are also great nations inspired by the real-world empires of Ghana, Mali, and Songhai which built grand palaces and possess the knowledge of metallurgy, an order of Paladin-esque Sunriders who defend the common folk from evil humans and monsters, and mighty sorcerers and clerics who have the king's ear and can decide the fate of entire communities. The whole "fantastic adventure in an untamed land" phrase is sort of unfortunate to me, as it conjures up specific imagery which is largely inaccurate of the setting inside.

Not only did Spears of the Dawn get a lot of rave reviews and managed to avoid the more racist and stereotypical "unga bunga land" portrayals earlier work engaged in, it became one of the hottest-selling D&D retroclones on Drive-Thru RPG last year. To that end he buried himself in several months worth of game design and research on the continent in medieval times, hired a bunch of talented artists (whose work he released into the public domain with their consent to provide inspiration to others),Īnd he succeeded. He bet that not only could he design a cool Fantasy Counterpart Africa RPG drawing inspiration from authentic myths, folklore, and history, but that it would be popular. "Gamers aren't interested in fantasy Africa, they just want European and Asian (namely Japanese) stuff!" This irked Crawford, a lot, and so he decided to hedge a $3,000 bet. He was hanging out on an RPG message board when the topic of racial diversity in games came up, and he heard the familiar mantra "That doesn't sell!" repeated. He designed role-playing games of the old-school variety, namely Dungeons & Dragons retroclones and supplements. Once upon a time, there was a guy named Kevin Crawford. System Overview posted by Libertad! Original SA post
